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    <title>Aaron Gerdes: Constraints to get things done.</title>
    <link>http://www.aarongerdes.com/articles/2006/10/23/constraints-to-get-things-done</link>
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    <ttl>40</ttl>
    <description>Strategy, design, and technology to stand out and win business.</description>
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      <title>Constraints to get things done.</title>
      <description>&lt;p&gt;Kathy Sierra has an great post &lt;a href="http://headrush.typepad.com/creating_passionate_users/2006/10/how_to_make_som.html"&gt;about constraints and creativity&lt;/a&gt; at Creating Passionate Users.&lt;/p&gt;


	&lt;blockquote&gt;
		&lt;p&gt;Constraints can be your enemy, but when it comes to creative breakthroughs, they can be your best friend.&lt;/p&gt;
	&lt;/blockquote&gt;


	&lt;blockquote&gt;
		&lt;p&gt;Big ass budgets and tons of time don&amp;#8217;t necessarily produce better products. Some of the most addictive games, for example, are extremely-constrained programs like Tetris. Contrast that with a full-motion video, 3D realtime graphics, surround sound console game. Yes, they&amp;#8217;re apples and oranges, but Tetris and some of other &amp;#8220;old-school&amp;#8221; (which meant old tech) games are often more fun than the movie-studio-budget games from the big companies. My secret hope is that developing games for mobile phones will put a huge constraint on developers &amp;#8212; just like the old days &amp;#8212; and bring back some of the creativity it took to make something fun without relying on all that media and processing power.&lt;/p&gt;
	&lt;/blockquote&gt;


	&lt;p&gt;Reminds me of a what Francis Ford Coppola said about the famously expensive and drawn-out production of &lt;em&gt;Apocalypse Now&lt;/em&gt;: &amp;#8220;We had access to too much money, too much equipment, and little by little we went insane.&amp;#8221;&lt;/p&gt;


	&lt;p&gt;One final quote from the &lt;span class="caps"&gt;CPU&lt;/span&gt; post:&lt;/p&gt;


	&lt;blockquote&gt;
		&lt;p&gt;This blog and many others have talked about constraint-driven creativity a lot, but I wanted to emphasize again that it&amp;#8217;s not just about inspiring (or forcing) creativity, it&amp;#8217;s also about getting something done.&lt;/p&gt;
	&lt;/blockquote&gt;


	&lt;p&gt;I need to put that somewhere I&amp;#8217;ll see it often. Thanks, Kathy.&lt;/p&gt;</description>
      <pubDate>Mon, 23 Oct 2006 09:49:00 -0700</pubDate>
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      <author>aarongerdes@gmail.com (Aaron Gerdes)</author>
      <link>http://www.aarongerdes.com/articles/2006/10/23/constraints-to-get-things-done</link>
      <category>creativity</category>
      <category>constraints</category>
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